About Ahead Games
Post 452:
I’m crunching down hard, buttoning up a novel that’s taken me about six months to lock down. Six months is a long time to work on any one thing, I’m sure you’ll agree. That’s why closing out the show can be about as stressful as walking a tightrope in a tornado.
The thing is, I’ll be incandescent when it’s done. But only if it’s good. If it’s not good, I’ll be mortified. Horrified. All the fieds.
Failure looms large. What if I got lost in the weeds? What if the characters don’t work? What if I had a good idea and let it turn to goop in my hands?
All possible. And if you take on large projects over and over again, it’s probable. We all build a clunker now and then.
But first it needs to be built. The whole thing. Ass to engine and all that. Then we can decide if it’s a lemon. That’s a lot of imagery and metaphorical wording. I’ll stop.
I’ll stop because I have to finish. And when it’s finished, I’ll enjoy myself for thirty seconds and work on something else. Then the next day, I’ll probably start trying to fix whatever bugs got left in the system.
Get The End on paper. It’s awesome. I’ve done it a few times now. Nothing better. Whatever’s wrong can be fixed. Probably. Maybe. Just kidding. Sort of.
See you after. Cheers.